=> Reach the last door which you can open with the to enter the Workshop. => Continue down the corridor until you find a 4th door (on your left), the Kitchen. Enter the 3rd door (on your right), the Bathroom, to get a. => Ignore the 1st door (on your left) and the 2nd door (on your right). There’s a on a table and a + a on another table (you’ll pick both up at the same time). You can use the lever on the wall to turn some lights on in the yacht but it’s not necessary. => Go at the back of the yacht to enter the Hold. => Get 1 in the swimming pool (on the yacht) To progress, you will have to find many items that unlock places to find other items that unlock other places… It’s kind of a treasure hunt. There are 2 blueprints to find, one for the Engine and one for the Steering Wheel, they are next to the post-it with the coordinates for the next story place in the last room you explore (the bridge).I’ve made a map to help you find your way and understand better my explanations. The inside of the boat is very dark, so use the blueprint you’ve found in the Radio Station to craft several headlights (it took me 2 headlights to explore everything). Reaching the white board will give you the achievement. The only document you need is the post-it which will give you the next coordinates to follow. You will also find a new unlockable character there: Talia The 2nd blueprint (Recycler) is just next to this note. it’s a post-it with “people?” written on it. ![]() ![]() The 5th note is on the top floor, in the building, on the white board. ![]() The 4th note is on the second to last floor, in the building marked D-1, just in front of you when you enter. The 1st blueprint (Head Light) is just next to this note. The 3rd note is on the next floor, in the building marked C-1, on the left when you enter, on a wall, the note has “TRACE” written on it. The 2nd note is on the lowest floor, in the building marked B-1, on the left of the red telephone. The 1st note is underwater, in a suitcase, next to the door of the building A-2
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